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Początek rozwoju iOS 5: odkrywanie zestawu SDK iOS autorstwa Davida Marka–
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Parametry przedmiotu
- Stan
- Title
- Beginning iOS 5 Development: Exploring the iOS SDK
- ISBN
- 9781430236054
- EAN
- 9781430236054
- Subject Area
- Computers, Technology & Engineering
- Publication Name
- iOS 5 Development : Exploring the iOS Sdk
- Publisher
- Apress L. P.
- Item Length
- 9.3 in
- Subject
- Mobile & Wireless Communications, Software Development & Engineering / General, Hardware / Mobile Devices, Operating Systems / Apple (Mac OS & iOS), Programming / Macintosh, Enterprise Applications / General
- Publication Year
- 2011
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Features
- New Edition
- Item Weight
- 49.2 Oz
- Item Width
- 7.5 in
- Number of Pages
- Xvii, 752 Pages
O tym produkcie
Product Identifiers
Publisher
Apress L. P.
ISBN-10
1430236051
ISBN-13
9781430236054
eBay Product ID (ePID)
110732348
Product Key Features
Number of Pages
Xvii, 752 Pages
Publication Name
iOS 5 Development : Exploring the iOS Sdk
Language
English
Subject
Mobile & Wireless Communications, Software Development & Engineering / General, Hardware / Mobile Devices, Operating Systems / Apple (Mac OS & iOS), Programming / Macintosh, Enterprise Applications / General
Publication Year
2011
Features
New Edition
Type
Textbook
Subject Area
Computers, Technology & Engineering
Format
Trade Paperback
Dimensions
Item Weight
49.2 Oz
Item Length
9.3 in
Item Width
7.5 in
Additional Product Features
Intended Audience
Scholarly & Professional
Number of Volumes
1 vol.
Illustrated
Yes
Table Of Content
Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Storyboards iPad Considerations Application Settings and User Defaults Basic Data Persistence Get Your App in the iCloud Grand Central Dispatch, Background Processing, and You Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Gyro and Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
Edition Description
New Edition
Synopsis
The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 5 Development, and this time they're offering the best coverage available of Apple's new iOS 5 SDK and the latest version of Xcode. You'll see all of the new technologies available with iOS 5 - including multitasking, iAd, Game Center, and ......, The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development , bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style, Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views Storyboards iPad Considerations Application Settings and User Defaults Basic Data Persistence Get Your App in the iCloud Grand Central Dispatch, Background Processing, and You Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Gyro and Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?, The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you'll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera,photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style, The team that brought you the bestselling Beginning iPhone 4 Development is back again for Beginning iOS 5 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 5 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample program in the book has been rebuilt from scratch using Xcode 4.2 and the latest iOS 5-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 5 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 5 SDK, and then guides you though the creation of your first simple application. From there, you''ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You''ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you''ll learn how to save your data using the iPhone file system. You''ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there''s much more! You''ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You''ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 5 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What you''ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create universal” apps for both the iPhone and iPad What is data persistence and why is it important Get started with building cool, crisp User Interfaces What and how to use Table Views How to do graphics with Quartz and OpenGL ES What geo app development features the new iOS 5 brings to the iPhone 4S How to get your app in iCloud And much much more... Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad! For the latest sourcecode, please head to www.iphonedevbook.com. Table of Contents Welcome to the Jungle Appeasing the Tiki Gods Handling Basic Interaction More User Interface Fun Autorotation and Autosizing Multiview Applications Tab Bars and Pickers Introduction to Table Views Navigation Controllers and Table Views iPad Considerations Application Settings and User Defaults Basic Data Persistence Get Your App in the iCloud Grand Central Dispatch, Background Processing, and You Drawing with Quartz and OpenGL Taps, Touches, and Gestures Where Am I? Finding Your Way with Core Location Whee! Gyro and Accelerometer! iPhone Camera and Photo Library Application Localization Where to Next?
LC Classification Number
QA76.8.M3
ebay_catalog_id
4
Copyright Date
2011
Opis przedmiotu podany przez sprzedawcę
Informacje o firmie
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United Kingdom
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Nr przedmiotu eBay: 314000220748
Ostatnia aktualizacja: 16-06-2024 09:28:08 CEST Wyświetl wszystkie poprawkiWyświetl wszystkie poprawki
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