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Shigeru Miyamoto: Super Mario Bros., Donkey Kong, Legenda Zeldy: Używany

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Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda: Used
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Parametry przedmiotu

Stan
Dobry: Książka, która była czytana, ale nadal jest w dobrym stanie. Na okładce widoczne są ...
Book Title
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Z
Publication Date
2015-05-21
Pages
200
ISBN
9781628923889
Subject Area
Computers, Social Science, Games & Activities
Publication Name
Shigeru Miyamoto : Super Mario Bros. , Donkey Kong, the Legend of Zelda
Publisher
Bloomsbury Publishing
Item Length
8.5 in
Subject
Programming / Games, Media Studies, Video & Electronic
Publication Year
2015
Series
Influential Video Game Designers Ser.
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.8 in
Author
Jennifer Dewinter
Item Weight
9 Oz
Item Width
5.5 in
Number of Pages
200 Pages

O tym produkcie

Product Identifiers

Publisher
Bloomsbury Publishing
ISBN-10
1628923881
ISBN-13
9781628923889
eBay Product ID (ePID)
204106444

Product Key Features

Number of Pages
200 Pages
Language
English
Publication Name
Shigeru Miyamoto : Super Mario Bros. , Donkey Kong, the Legend of Zelda
Publication Year
2015
Subject
Programming / Games, Media Studies, Video & Electronic
Type
Textbook
Author
Jennifer Dewinter
Subject Area
Computers, Social Science, Games & Activities
Series
Influential Video Game Designers Ser.
Format
Trade Paperback

Dimensions

Item Height
0.8 in
Item Weight
9 Oz
Item Length
8.5 in
Item Width
5.5 in

Additional Product Features

Intended Audience
College Audience
LCCN
2015-000344
Dewey Edition
23
Reviews
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda really gets at the heart of Miyamoto's influence on the gaming industry ... Providing a great understanding of Shigeru Miyamoto's role in the gaming industry, it's a book that also gives readers an understanding of the history of gaming as a whole, as well as the many influences one influential designer can have ... it provides a fascinating look at how the gaming industry has evolved through the years., The Influential Video Game Designers series aims at a gap in interdisciplinary games studies: the game-'auteur.' To date, video games are considered goods-produced in economics without authorship. However, a close look shows that the "object" of the video game comprises not only modes of production or economics, but also the perspective of a maker. In this sense, the first volume of the series, about the Japanese game designer Shigeru Miyamoto, is conceptually and theoretically the right decision: Miyamoto is a game designer who is rather unknown to public, but certainly popular and ever-present (at least to a general audience) with his games. To discuss the work, aesthetic preferences, and strategies of production of a man who could be addressed as one of the 'father figures' of game design is the right decision. The book itself is not only a must-have for everybody interested in gaming culture, game design or the Japanese gaming industry, but also a great way to remember when you wasted your free time (and your coins) by playing Super Mario Bros. or Donkey Kong., Summing up such a massive career is an unbelievable act of compression, and what is there is incredibly well-researched and well-synthesized to the point that it feels like its own tidy Miyamoto-like object... An incredibly well-rounded resource, brimming with anecdotes, interviews, and any document on-hand to provide a clearer understanding of a public-yet-enigmatic figure.
Illustrated
Yes
Dewey Decimal
794.8
Table Of Content
Acknowledgments List of Figures Foreword Chapter 1: The Father of Modern Video Games Chapter 2: Spatial Narratives: Characters in their Worlds Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote Chapter 6: A Continuing Legacy Gameography Works Cited Index
Synopsis
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. , The Legend of Zelda , and Donkey Kong -games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve., Steven Spielberg. Vincent Van Gogh. David Bowie. A few examples of superstars in film directing, painting and music for which interest and study has yet to decline. Now, as game studies is becoming more of a mainstay in academia, there is a great need to uncover the masterminds behind the screen. Influential Game Designers and Their Teams is the first series to take seriously the role of the game designer, by profiling those who have shaped contemporary video gaming, and providing insights into the practice, history, and artistry of game design. ..You may never have heard of Shigeru Miyamoto, but his output is sure to stir in you feelings of nostalgia and contentment. Joining Nintendo in the late 1970s, Miyamoto was the creator of lasting game franchises, such as Super Mario Bros., The Legend of Zelda , and Donkey Kong , just to name a few. His being named to Time Magazine's 100 Most Influential People in 2007 also proves his continued relevance in game design, game history and pop culture. ..Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto launches this exciting new series, in order to provide gamers, industry professional, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design., Video games are considered by many to be just entertainment--essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros. , The Legend of Zelda , and Donkey Kong --games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
LC Classification Number
GV1469.3.D49 2015

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